
It has also been known for arcanists to develop a psychological addiction to the rush of power the elixir provides. If the roll fails, he creates one unit of alchemical waste (crystal).ĭescription: This clear, bluish solution enhances a user's arcane abilities for a limited time if it is injected into the bloodstream, at the cost of significantly weakening the user afterwards. If the roll succeeds, the character creates one vial of arcane irritant. At the end of this time, the alchemist makes an INT+Alchemy roll against a target number of 14. Ingredients: 1 unit of alchemical stone, 1 unit of alchemical waste (crystal), 1 unit of arcane mineralsĪlchemical Formula: Creating arcane irritant requires an alchemy lab and two hours of labour spent cooking and grinding the ingredients. Alchemical grenades filled with arcane irritant cost 36 gc each. If characters with an ARC stat are caught in the AOE, they either take 1d3 points of fatigue at the beginning of their control phase if they are will weavers, lose 1d3 points of focus if they are focusers, or lose 1d3 points of fury if they are harnessers. Special Rules: A thrown vial or alchemical grenade filled with arcane irritant creates a 3” AOE. It is usually utilised in the form of alchemical grenades. Three more ideas for the enterprising alchemist on the go (or run, depending on success):ĭescription: Arcane irritant is a glittering, glowing powder that significantly dampens the ability of arcanists and other users of magic to draw on the energy they require to cast and upkeep spells. An overview of the content from this thread can be found here ().īoth volumes of the Gearbooks are for the FMF ruleset.
THE ALCHEMIST COOKBOOK PDF PDF
NOTE NOTE: The second volume of the Gearbooks PDF ( _Edition_.pdf/file), with its alchemcy section compiled from this thread, has been updated. You can find an overview to the content compiled in the PDF in this thread, beginning here. NOTE: The first volume of the Gearbooks ( _Edition_.pdf/file) containing the alchemist's cookbook is now concluded. Additional posts especially welcome for all of us weird scientists who dabble in green bubbles rather than coruscating contraptions.

If the roll fails, he creates one unit of alchemical waste (liquid).Ĭomments welcome. If the roll succeeds, the character creates one jar of ghostbane salve.

At the end of this time, the alchemist makes an INT+Alchemy roll against a target number of 16. Ingredients: 1 unit of alchemical stone, 1 unit of ectoplasm, 1 unit of mineral crystals, 1 unit of organic oilĪlchemical Formula: Creating ghostbane salve requires an alchemy lab and two hours of labour spent combining, cooking and stabilising the ingredients. The weapon can then affect incorporeal characters as if they were corporeal for d3+1 turns (alternatively, a jar of ghostbane salve allows d3+1 arrows or crossbow bolts to be dipped before the jar is spent if such a missile isn't fired in the same turn, the minute amount of salve dissolves before it can be any use). Special Rules: A character can use a quick action to smear a weapon with ghostbane salve. Once it is exposed to air, the salve rapidly evaporates. It can also be used to coat one's hands, though most users prefer to wear gloves when they do this because the salve causes an unnerving sensation of coldness when applied to bare skin. If this is a plagiarism, it is an unintended one, and I'd appreciate anyone telling me where the original idea has been published).ĭescription: Ghostbane salve is a greyish sticky oil that can be smeared on a melee weapon or the tip of an arrow or crossbow bolt. I don't have all my books with me today, so I can't tell, but I have the feeling this has a familiar ring to it.

(BTW, it may be that this particular idea has been posted somewhere before. As far as I can see from searching the forum, there doesn't seem to be a thread that gathers together the products of alchemical inventiveness, and since our current in-game predicament has got my imagination going (not that we can follow up on this, our alchemist just having quit the group), here is both a first idea and lots of space for more.
